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50 Books For Everyone In the Game Industry 게임 만드는 이야기

작년 넥스트 제너레이션에 실렸던 50 Books For Everyone In the Game Industry (By Ernest Adams)의 리스트입니다.

출처는 http://www.lameproof.com/zboard/zboard.php?id=bbs5&no=2469 로 해주시는 편이 훨씬 편할 것 같습니다.


THEORY(이론)
  • Trigger Happy: The Inner Life of Videogames, by Steven Poole
  • (몰입 - 미치도록 행복한 나를 만난다) Flow: The Psychology of Optimal Experience, by Mihalyi Csikszentmihalyi
  • Rules of Play, by Katie Salen and Eric Zimmerman
  • Half-Real: Video Games between Real Rules and Fictional Worlds, by Jesper Juul
  • Unit Operations: An Approach to Videogame Criticism, by Ian Bogost
DESIGN PRACTICE
  • Fundamentals of Game Design, by Ernest Adams and Andrew Rollings
  • 21st Century Game Design, by Chris Bateman and Richard Boon
  • Gender-Inclusive Game Design, by Sheri Graner Ray
  • (라프 코스터의 재미이론) A Theory of Fun for Game Design, by Raph Koster
  • Balance of Power: International Politics as the Ultimate Global Game, by Chris Crawford
  • Digital Game-Based Learning, by Marc Prensky
WRITING
  • Game Writing: Narrative Skills for Videogames, edited by Chris Bateman
GRAPHIC DESIGN
  • Creating the Art of the Game, by Matthew Omernick
  • The Visual Display of Quantitative Information, Visual Explanations and Envisioning Information, all by Edward Tufte
  • Pause and Effect: The Art of Interactive Narrative, by Mark Stephen Meadows
MUSIC AND AUDIO
  • The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness, by George Alastair 'The Fat Man' Sanger

ONLINE GAMES AND COMMUNITY
  • (온라인 게임기획, 이렇게 한다) Developing Online Games: An Insider’s Guide, by Jessica Mulligan and Bridgette Petrovsky
  • Designing Virtual Worlds, by Richard Bartle
  • Community Building on the Web: Secret Strategies for Successful Online Communities, by Amy Jo Kim
THE HISTORY OF GAMES
  • The Oxford History of Board Games, by David Parlett
  • The Ultimate History of Video Games, by Steven L. Kent
  • Supercade: A Visual History of the Videogame Age 1971 - 1984, by Van Burnham
SOCIOLOGY
  • Joystick Nation, by J.C. Herz
  • Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones
  • What Video Games Have to Teach Us About Learning and Literacy, by James Paul Gee
  • (바보상자의 역습) Everything Bad Is Good for You, by Steven Johnson
  • From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins
  • Pikachu's Global Adventure: The Rise and Fall of Pokémon, edited by Joseph Tobin
PEOPLE, PROJECTS AND BUSINESSES
  • (맨먼스 미신) The Mythical Man-Month: Essays on Software Engineering, by Frederick P. Brooks 운 좋게도 딱 번역이 됐군요.
  • (피플웨어) Peopleware: Productive Projects and Teams, 2nd edition by Tom Demarco and Timothy Lister
  • Postmortems from Game Developer, edited by Austin Grossman
  • Game Over, Press Start to Continue, by David Sheff, with new material by Andy Eddy
  • () Masters of Doom, by David Kushner
  • Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin and Aaron Ruby
  • The Xbox 360 Uncloaked by Dean Takahashi
OTHER MEDIA AND USEFUL DISCIPLINES
  • (만화의 이해) Understanding Comics, by Scott McCloud
  • (시나리오 어떻게 쓸 것인가) Story: Substance, Structure, Style, and the Principles of Screenwriting, by Robert McKee
  • A Pattern Language, by Christopher Alexander et al
  • The Design of Everyday Things, by Donald Norman
DEEP BACKGROUND
INSPIRATIONS
  • (반지의 제왕) The Lord of the Rings, by J.R.R. Tolkien
  • Dungeons & Dragons Player’s Handbook, by various authors
  • Star Trek, originated by Gene Roddenberry
  • The Hunt for Red October, by Tom Clancy
  • Watchmen, by Alan Moore and Dave Gibbons
  • (천의 얼굴을 가진 영웅) The Hero with a Thousand Faces, by Joseph Campbell
  • Hamlet on the Holodeck: The Future of Narrative in Cyberspace, by Janet H. Murray
그 밖 (귀찮아서 링크는. ~_~)

  • 인터넷 심리학
  • 누가 소프트웨어의 심장을 만들었는가
  • 앤드류 롤링스와 어인스트 아담스의 게임기획개론
  • 실제로 쓰이는 게임기획 이렇게 한다
  • 조엘 온 소프트웨어
  • 이모셔널 디자인
  • 보이지 않는 컴퓨터
  • 생각있는 디자인
  • Swords & Circuitry(검과 회로)(RPG 기획을 위한 가이드 북)
  • 지식의 최전선
  • 거미줄에 걸린 웹
  • 데이터 스모그
  • 뉴미디어의 언어
  • 디지털 스토리 텔링
  • 소설의 미래

덧글

  • 왕풍뎅이 2007/08/27 16:29 # 삭제

    50권의 무게가 대략 100kg은 넘어갈듯...으아 무거워...
  • Quency 2007/08/27 20:04 #

    엉? 블로그 완전히 접으신 줄 알았습니다. 근데 위 책들...설마 다 읽어보신거?
  • 크리스 2007/09/19 15:27 #

    왕풍뎅님| ㅋㅋㅋ

    Quency님| 그럴리가요.;
  • 왕풍뎅이 2007/10/02 03:41 # 삭제

    내방 창고의 책이 1톤은 되가는데...
  • 크리스 2007/10/02 19:31 #

    왕풍뎅님| 다 읽으셨음?
  • 왕풍뎅이 2007/10/11 14:01 # 삭제

    거즘 읽었음....
  • 크리스 2007/10/11 18:52 #

    왕풍뎅님| 오오오오오오
  • 왕풍뎅이 2007/10/12 01:23 # 삭제

    믿을수 없다는 감탄사 같옹....엉엉엉
  • fred 2009/01/28 22:43 # 삭제

    펌& 편집 해갑니다. 하하..
  • 크리스 2009/03/09 13:37 #

    어디로 퍼가는지도 알려주시면 하하.
  • ohyecloudy 2010/03/08 15:51 #

    우와. 정리 감사합니다. 하나씩 읽어봐야겠네요.
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